﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Prototype.GUI
{
    public class DebuggingHandler
    {
        #region Fields

        private static DebuggingHandler instance = null;

        #endregion Fields

        #region Getter/Setters


        #endregion Getters/Setters

        private DebuggingHandler()
        {

        }

        public void Update(GameTime gameTime)
        {

        }

        public void Draw(GameTime gameTime)
        {
           

        }

        public static DebuggingHandler Instance()
        {
           if (instance == null)
            {
                instance = new DebuggingHandler();
            }
            return instance;
        }
    }
}
